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Welcome to my webpage

Safak Onol Profile Picture

I'm Safak Onol, and I'm in the beginning of my gamedev journey. My passion for games and programming led me here.

Game development white board
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©2022 by SafakOnol. Proudly created with Wix.com

About Me.

I'm a game programming student at Humber College, Toronto. Two years ago, I decided that my passion for games, excitement for problem-solving and enthusiasm about math and physics could only be satisfied in a game development career, and I believe I've made the best decision of my life.

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I'm most interested in the graphics programming side of this profession; I love working with OpenGL and creating something out of nowhere or creating a beautifully lit environment in Unreal Engine.

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I am trying to expand my experience pool and learning and practicing as many different tools and methods as I can. The projects I've worked on so far include OpenGL and SDL with C++, Unreal Engine, Unity, Godot, Unity AR, Unreal Engine VR and Processing(Java).

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Education

2021-OnGoing

Game Programming
Humber College

Program Overview:
Programming with C++ using OpenGL, Vulkan and SDL Libraries, Unreal Engine, Unity, Physics and Math

2005-2010

Bachelor of Engineering

Ege University

Program Overview:

Advanced Fluid Mechanics and Thermodynamics, Advanced Chemistry, BioChemistry, Microbiology.

My Projects

3D FPS Game Demo with OpenGL

In this project, my team and I created a 3D FPS template using OpenGL and SDL libraries, coded in C++. My main contribution was programming the OpenGL camera, player movement, mouse look and player/camera attachments, for which I created multiple matrix methods and achieved a responsive camera and gun attachment responsive to keyboard and mouse controls. 

AR Game: Checkers with Unity

As part of our school assignment, we have developed an AR app in unity where players can play a checkers game via their smartphones while using their hand gestures. 

AR checkers game screenshot

Lost and Found

A game jam project made in Godot engine where I was in the role of designer. My role included the narrative, level design, music & audio and defining the art style.

A screenshot from the game Lost and Found

Unreal Engine Multiplayer Project

This is a solo project where I created a multiplayer puzzle platformer test level. My main goal was to create a template menu system that I could use in other multiplayer projects, which I succeeded in. Game level has replicated objects created in the host server, which respond to both the host and client. 

Get in Touch

+1-647-535-1461

Toronto, ON

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